![]() In general, the graphics are a bit dated.ĥ) Are they authentic in terms of physics? Probably. I am disappointed that the AI were not calibrated to 100%. Other than the note that ISI staff were helping on this instead of updating their own cars, all the moaning about needing more European or road racing stuff may be a valid preference, but it belongs somewhere else.Ĥ) I am disappointed that as a 3PA release, these cars look worse than the typical ISI cars (chrome, reflections, wind screens, etc.). This thread is for people who are interested in THIS content. rF2 would benefit from a graphics performance boost, but again that's not the topic here.ģ) Complaining about the lack of some other content or updates in a release thread is dumb. It only helps the performance, but would not benefit the old-looking appearance that most are commenting on here. I don't like sloppy craftsmanship or short cuts in cars or tracks or physics or FFB or, lastly, graphics.Ģ) DX9 vs DX11 is irrelevant to the appearance of the graphics. Well since I started some of this, please let me comment further.ġ) Yes, I am a highly critical observer of sim racing content. Have you picked up Gasoline Alley yet? How doe's it fair alongside some of the other top mods and ISI's own content? Let us know in the comments section below! Head on over to the RaceDepartment rFactor 2 forum for news and discussion items and why not pick up a mod or two in our rF2 Mods section?ĭon't forget racing other sim racers is fun, and in rFactor 2 the best place to do that is right here in the rFactor 2 Racing Club! Check it out today for good, clean, hard racing on a regular basis. The Offenhauser Sprint and Champ car engine was offset to the left to make the car turn naturally in that direction, and gearbox only needed two speeds due to the massive torque available low down, plus the car’s light weight." ![]() This 1960 example is typical of his racers, with a basic chassis with front/rear solid axles but torsion bar suspension that could be tweaked by the driver while going along. In 1954 Watson got his break with the John Zink Jnr team, and a year later his modified version of the Frank Kurtis-built roadster won the Indy 500. Watson’s history goes back to 1950 when, as a mechanic, he built his own car for the Indy 500 which Dick Rathmann drove. Watson dominated the manufacturing of the cars, at a time when Formula One machines were just starting to influence design. "Indy racing is part of the US culture, and in the early 1960s A.J. ![]() Pit stops: All four tires, 40 to 60 us gal.Tires: Bias ply Firestones, front 7.60×16 (nominal), rear 8×18 (nominal), 50 psi, threads were showing after 51-52 laps at Indy, wear pattern on all four tires = inside of corner, described as noisy.Rigid front/rear axles with torsion bars.Offy, +-500 lbs, 2 speed, estimated +-400hp, running at 6000 rpm (ref1 p.84), fuel consumption 1 us gal/3.0 mile, exterior oil tank +-15 quarts Weight without driver and fuel: +-1600 lbs, 60% to the left.Speed: top 186 mph Texas (1963), end of Indy straights : 170 mph, Indy turns : +-140 mph.With further support from ISI providing physics tweaks and tyres, Gasoline Alley should make a compelling addition to the base rF2 content. RFactor 2 modding duo Gilles Benoit and Bill Guillaume have released a new Third Party Affiliate (3PA) mod depicting the legendary 1960's era Indy Racing scene - entitled Gasoline Alley.Ĭreated by Gilles Benoit and Bill Guillaume with the help of former Indy driver Len Sutton and racing historian Gordon Eliot White, Gasoline Alley has been updated and improved from the original rFactor 1 version to reach the standards expected of 3PA content. ![]()
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